![]() ![]() At first they’re really quite straightforward just get a certain number of people into the park by a certain year, and make sure the overall customer base is at a certain level of happiness. RollerCoaster Tycoon eschews a free-create mode to instead provide players with dozens (and dozens – 95 in total) of scenarios to work through. There’s a lot of superficial design elements you can add to the park too things like statues, flower beds, and water fountains, and though the art is primitive, there’s still a thrill to having a carefully manicured park filling the space. This reward has lessened somewhat in the years since the game’s initial release, as it’s not exactly an attractive game by modern standards, but there’s still the cerebral thrill in knowing the decisions that you’ve been making are coming off. The reward for doing well is that you’ll see your park slowly fill up with people, happily lining up for rides and spending big on mini pizzas. You’ll never seem to have quite enough money to do what you want to, and while taking out a loan is another option, loans need to be repaid. You can try and fleece your customers by charging them $10 to visit the bathroom, but realistically if you want your park to succeed you’ll also need to keep costs (theirs, not yours) down. Building new rides is expensive, but of course you’ll need to to draw in bigger crowds. Staying profitable is a real challenge when you’re tasked with keeping rides maintained, pathways clean, people entertained and vandalism down. ![]() That charm aside, RollerCoaster Tycoon is also not a cakewalk. Yeah, I’d be awesome managing a theme park in real life. It’s a game in which if a customer is unhappy, and ruining your park’s good reputation, you can pick the guy up and throw him in a lake to drown. It’s about building coasters so fast that it sends the little people flying off in all directions. Instead, it’s about watching the silly little people that come to your park eat a burger right before getting on a rollercoaster, and then barfing everywhere when they get off. It gives people the ability to live the dream and manage a theme park, and the imbues the more dry elements of simulation games (handling the economics and performance of the park), with charm to give the game a lighthearted spirit this game isn’t just about showing rides down on plots of land then raking in the cash. RollerCoaster Tycoon is a genuine classic. Enter RollerCoaster Tycoon Classic, effectively a mash-up of the original RollerCoaster Tycoon and its sequel, and I – and anyone else who likes simulation games – could not be happier about having this on our iPads. so if you wanted to enjoy the unmodded original RCT2, it wouldnt be possible that easily.After the travesty that was the new free-to-play RollerCoaster Tycoon, Atari must have realised that there was indeed a market on mobile platforms for proper simulation games. RCT Classic isnt modable, but RCT2 isnt really playable on windows 10, unless you install openRCT2. but on fanatical, it was for 0,99 for a few times now. but as long is the versions work without problems, i think it is not a bad thing.ĮDIT: but good thing is, RCT2 Steam Version is on sale alot of times. it is probably just cheaper for the devs to port it i guess. alot of playstation ports and others already exist, including mobile. it basically has nothing to do with the original RCT devs. you need to take in account that openRCT2 is an open source project by the community for the community. I also tihnk, if there wasnt openRCT2, no one prob would have complained but loved RCT Classic. i guess the price would have been alot more if they added multiplayer. so RCT classic is basically a reviving of old classics. they adjusted the graphics to be able to fit on higher screen resolutions and worked out bugs so it will work for windows 10, too. RCT Classic is just some kind of remaster of a combination of RCT1 and RCT2. RCT series was never meant to be multiplayer. ![]()
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